So, this might be the coolest thing you see today. Nvidia built an AI that makes up every single move for a video game character or a robot on the fly. It's called motion bricks, and nobody animated any of what we're seeing by hand. Normally, an animator would need to make like every single one of these moves. And popular games like Assassin's Creed might have like 15,000 of these moves. With this, you basically just tell the character where to go and what style to use. you know, things like zombie walks or skipping or limping, and it figures out the rest. And here we can see it actually grabs the sword a little differently every single time. And it's not just for games, either. They're actually using this same system on this Unitry G1 robot right here. So, it's moving around the office and then right here, it gets down on all fours and starts to crawl across the office, which honestly, I've been to some holiday parties that end that way, too. It learned from about 700 hours of real motion capture of real humans doing the motions. And the code is already out and available to use. I have a feeling we'll be seeing this in some of the next big openw world games. But if you think this is pretty cool, share it with one of your friends who also loves video games and really cool futuristic
This controls games characters AND robots
So, this might be the coolest thing you see today. Nvidia built an AI that makes up every single move for a video game character or a robot on the fly. It's called motion bricks, and nobody animated any of what we're seeing by hand. Normally, an animator would need to make like…
AI Summary & Key Takeaways
- So, this might be the coolest thing you see today
- Nvidia built an AI that makes up every single move for a video game character or a robot on the fly
- It's called motion bricks, and nobody animated any of what we're seeing by hand
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