Entering a New Domain in the Era of Generative AI: An Autoethnography of Solo Game Development as a Bioinformatics Educator
arXiv:2611.09623v1 Announce Type: cross Abstract: The rapid improvement of generative AI (GenAI) not only increased the efficiency of practice but also empowered individuals with capabilities to explore new domains. However, identity formation in the wake of such empowerment remains understudied. We use an autoethnography to understand identity formation in the context of solo game development as a bioinformatics educator. With the goal of developing a create-your-own-adventure (CYOA) game, we c
9 November 2026 · Source: arXiv cs.CY (Computers and Society)
View PDF HTML (experimental) Abstract:The rapid improvement of generative AI (GenAI) not only increased the efficiency of practice but also empowered individuals with capabilities to explore new domains. However, identity formation in the wake of such empowerment remains understudied. We use an autoethnography to understand identity formation in the context of solo game development as a bioinformatics educator. With the goal of developing a create-your-own-adventure (CYOA) game, we collected data for 73 days through journal entries, interacting with communities of practices. The autoethnographer had continuously reassessed the situation, and closely interacted with communities of practice. Their prior knowledge was used to provide in-game context and to uniquely interpret game development processes. These findings suggest that the autoethnographer made efforts to belong to communities of practice and engaged extensively in sensemaking through the lens of a bioinformatics educator. Although GenAI puts power at hand, attaining a new identity took place at a human pace. arXiv-issued DOI via DataCite (pending registration) From: Hannah Kim [view email] [v1] Fri, 6 Nov 2026 15:44:29 UTC (776 KB)